![]() ![]() Changing any of these features while in the game will automatically be applied to prevent further interruptions while you are exploring. These features and more can be found in the Options Menu which can be accessed from both the loading screen and while in the game. When this is enabled, sprinting becomes a toggle rather than a button hold. When this is enabled, crouching becomes a toggle rather than a button hold. When this is enabled, the vertical axis of camera control is flipped. When this is enabled, the horizontal axis of camera control is flipped. Vibration is typically used as a physical cue for something hidden or hard to see. Want to know what went into creating Groundeds arachnophobia mode to help make thebackyard approachable for more players Then this is the article. Toggles the controller vibration function in the game. ![]() Replying to a tweet by TheRealKoding, Obsidian said they arent sure how the mode will work just yet, but that it will be an option. Turns on the background for the chat log. Perusing Twitter today, as I am wont to do, I came across a tweet from the developer (retweeted by a colleague) stating that Grounded will have an arachnophobia mode as an accessibility option. When this is enabled, incoming voice chat will also be displayed as chat messages. When this is enabled, incoming text chat will also be read aloud by the narrator. When this is enabled, subtitles will have a dark background. Options: Small, Medium, and Large Background Options: Dialogue Only, All, and None Subtitle Text SizeĪdjusts the size of the game's subtitle text/ SUBTITLES SubtitlesĬhanges what sounds and voices display subtitles. Read to Me SpeedĪdjusts the speed of the interface narrator's speech. ![]() Voices can be installed through your operating system. The installed voice the Read To Me feature uses. When this is enabled, the game will narrate aloud the text content of on-screen elements. When this is enabled, some UI screens will use larger text size for better readability. That scene from Honey I shrunk the Kids always traumatized me when the scorpion fucked up. When this is enables, you can interact with nearby objects even when not looking directly at them. Grounded has an Arachnophobia Safe Mode accessibility setting OMG it looks like a baby, like a baby piece from the game of life. Options: None, Items Only, Not Base Buildings, and All Wide Interaction Options: None, Deuteranopia, Protanopia, and Tritanopia Highlight ObjectsĬhange which objects will be highlighted when you look at them. Changes spider materials to simple colors with shiny textures.Ĭertain game elements will be altered to be more legible for one of three types of colorblindness. Gameplay and difficulty remain unchanged. #Grounded arachnophobia mode Pc#So how do you use the Arachnophobia Safe Mode in Grounded? I'm glad you asked.Grounded is excited to include a variety of accessibility features for both our console and PC players to provide the best backyard experience possible.Ī slider scale can be located in the game's Options Menu that allows players to change the look and sounds of the spiders. If you're not using this mode, you will never notice a change. That means, players who are playing Grounded in co-op can use the Arachnophobia Safe Mode to change how spiders appear, but other players in the world who aren't using the setting won't be affected at all. Arachnophobia is an extremely common phobia, and unlike other phobias that might pertain to things like height, claustrophobia, or water, arachnophobia can still very much be triggered by mere images or visages of spiders, which makes an accessibility option like this important in a game where spiders don't actually need to exist.īecause this option is built into the game's settings, it only affects the client using it. ![]() That's absolutely fine, but it doesn't make this option any less important. It is an accessibility option, so most players won't find any value in the Arachnophobia Safe Mode. Keep in mind that this setting isn't meant for general use. ![]()
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